Secondhand Motion
Every moving lot, one player

Projector

Archive footage beside its doodle cartoon. The full shot is the motion lane: a rig in-betweened with the footage's physics. The ten drawn subjects are the look lane: traced keys, played held or in-betweened by matching strokes from key to key. Both are measured on the same scale on the right.

Footage
Cartoon

Keys

Every subject, both ways

The giraffe method, done by hand for all ten: the chosen doodle itself, every stroke kept, moved by a few bones placed on the footage key by key, background drawn once. Then the same tests the look lane ran, plus a blind critic who saw only an eight-frame strip of the cartoon and had to name what it was.

SubjectM2 look-lane keysM2 puppetT3 strokes carryB1 background holdsJ4 same doodleJ1 critic named itM5 proportionsM3 footage fit

Look lane / puppet where both ran. M2 is the percentile among real doodles of the category (bar 30). M3 uses a GrabCut silhouette, not SAM, and is weak. The critic strip skips frames, so a "broken" motion verdict is partly the strip's spacing; playback review is still open.

What the lanes say to each other